While walking across campus, I noticed this particular image attached to a large green box that I knew to contain electrical "stuff". Now, I know the dangers of mixing humans with direct electrical current, but I'm not so sure this image evokes the correct message. I'm not sure that a monstrous blob of electricity has ever actually jumped out of a box in order to heinously inflict harm to humans as they unknowingly walk by... I could be wrong, though. Perhaps I should avoid that particular sidewalk next time I'm on campus.
Thunder Demons live here!
While walking across campus, I noticed this particular image attached to a large green box that I knew to contain electrical "stuff". Now, I know the dangers of mixing humans with direct electrical current, but I'm not so sure this image evokes the correct message. I'm not sure that a monstrous blob of electricity has ever actually jumped out of a box in order to heinously inflict harm to humans as they unknowingly walk by... I could be wrong, though. Perhaps I should avoid that particular sidewalk next time I'm on campus.
Labels:
Fun
Easy Video Conferencing?
I just skimmed through the list of PC World's 100 Best Products of 2007, and one of the things that caught my eye was
SightSpeed. Apparently it's supposed to be the world's best video conferencing system. What interests me, though is the price (FREE!) and that it works on Mac OS X (and Windows). I'm going to give it a shot and see how it works.
SightSpeed. Apparently it's supposed to be the world's best video conferencing system. What interests me, though is the price (FREE!) and that it works on Mac OS X (and Windows). I'm going to give it a shot and see how it works.
Labels:
Apps
Hello Torque, again.
Well, I've just begun to dig into the Torque Game Engine again, but this time, I'm building it on a Linux box. Once I downloaded the Linux source, it took me a while to figure out how to get it compiled. TGE's configuration is a little different than the typical "./configure and make" process.
First of all, I tried to make sure I had all of the development tools necessary to build TGE, including nasm, libogg, libvorbis, and libtheora along with any-dev versions of many packages. Then, once you unzip the source you need to issue the following command to set up your configuration:
Notice that I had to use an absolute path for the (optional) object Directory. At first, I just used "DIR.OBJ=build", which resulted in some compiler errors. Anyway, this placed all the object files in a directory called "build.GCC4.DEBUG"
The next change I had to make was in an actual source file. Apparently, GCC didn't like some things... I'm not going to post any details, but I did eventually get it working, so contact me if you're interested.
Good Luck!
First of all, I tried to make sure I had all of the development tools necessary to build TGE, including nasm, libogg, libvorbis, and libtheora along with any
make -f mk/configure.mkThis will display the current build configuration and it will tell you if it's valid or not. To get a valid configuration on my system, I used the following configuration:
make -f m/configure.mk OS=LINUX COMPILER=GCC4 BUILD=DEBUG \
DIR.OBJ=/home/brad/TorqueGameEngineSDK-Linux-1-5-0/build
Notice that I had to use an absolute path for the (optional) object Directory. At first, I just used "DIR.OBJ=build", which resulted in some compiler errors. Anyway, this placed all the object files in a directory called "build.GCC4.DEBUG"
The next change I had to make was in an actual source file. Apparently, GCC didn't like some things... I'm not going to post any details, but I did eventually get it working, so contact me if you're interested.
Good Luck!
Labels:
Games,
Programming
Subscribe to:
Posts (Atom)