Here are the steps to install PyOpenGL on Mac OS X (10.4.10):
- You'll need to get setuptools, and the easiest way to do that is with EasyInstall (see http://peak.telecommunity.com/DevCenter/EasyInstall). You'll download the ez_setup.py file, and just run: python ez_setup.py.
- Download PyOpenGL from their download page. (Side Note: I also grabbed the OpenGLContext). Now, once you untar/unzip it, you should have a PyOpenGL/ directory. Just open a Terminal, cd into that directory, and run python setup.py build. Once that is finished, run python setup.py install
- Now, do the same for OpenGLContext...
3 comments:
Yeaaaahh !
thanks man - it tooks me 2 hours without your guide and success.
And 40 seconds with this straight steps.
i have to mention:: its recommended to install tools from the osx terminal - and not to try it with macpython IDLE Shell.
this just gives confusing errors.
fantastic - the GPU powered world opens for me.
Thanks for the feedback toby. I almost never use the macpython IDLE shell, so it's good to know that you might have problems with that. Just to let anyone new to python or Mac OS X know, you can find the OS X Terminal under Applications/Utilities/Terminal.app (I remember that it took me a while to find it when I switched to the mac :))
to complete this little beginner guide::
+ Install Python 1.5.x (Mac)
+ For Tiger 10.4 install Apple Developer Tools 2.5
minimal "Command Line Support"
(Compiler&Tools + Mac OS X Head&Libs)
+ install easy_install
http://peak.telecommunity.com/DevCenter/EasyInstall
+ open the Terminal and Type "easy_install" + PackageName
Numpy, PyOpenGL, OpenGLContext, GLUT
- Some Packages are not supported by simple easy_install
download them and try "setup.py build" + "setup.py install"
in the terminal. ( PIL for example )
I just want to program some GPU Graphics - dont want to do it in Java / Processing / VVVV / MaxMspJitt.
i will try also http://www.panda3d.org/
but i think GLUT is a good start.
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